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Team: Welcome

rules 5v5

5v5 rules

5V5 SOCCER OFFICIAL RULES
(FIFA RULES APPLY IF NOT MODIFIED WITHIN)
1. Roster: There is a maximum of 10 rostered players per team. ALL players must be on the roster
with appropriate signed waiver and proof of age at check in. Rosters are frozen at the time of
check in. The use of an improperly registered player will result in a forfeit of the game and may result in
the ejection of the team from the tournament. Players MAY play and be rostered on more than 1 team,
HOWEVER, they may ONLY play on 1 team per AGE GROUP/AGE DIVISION within the tournament.
2. ELIGIBILITY/AGE CLASSIFICATION: 5v5 Soccer uses a players’ Birth Year to categorize and build Age
Divisions. Players may always play “up” in age, however may not play “down” in age. Girls may play on
boys teams, however Boys may NOT play on Girls teams. In the event a team has 1 boy, that team is
considered a Boy’s team and must be registered as such. There is no such thing as a COED Youth team.
COED Teams: 5v5 Soccer ONLY Offers a Coed specific ADULT division. Coed Adult teams play with a
minimum of 2 female players on the field at all times. *In the event a “Coed” team accepts play within
another division, ie Mens Open, The Coed rule does not apply.
3. Equipment: Shin guards must be worn at all times. Players may wear a cast on the hand, wrist, forearm,
elbow, upper arm or shoulder if it is covered and padded with a closed-cell, slow-recovery foam padding
no less than ½-inch thick. The covering must be approved by the referee OR the Tournament Director.
Tournament Director has final say on approval. Jewelry is not to be worn at any time during play. All field
players must wear the same color shirt (numbers are NOT required). If two teams have similar colored
shirts, the HOME team must change to a different color. Goalkeepers must wear a shirt of a different color
from both teams.
4. Home VS Away/Visitor: The Home team will be the team listed first on the schedule.
5. Match Start and Duration: Teams must be ready to kick off at game-time or forfeit the game. Minimum #
of players to start is 3. Games will start when the minimum # of players has been met, failure to do so or
delay, will result in a forfeit. Teams will be given a 5-minute grace period, HOWEVER, the game duration
may be shortened in order to stay on schedule. Duration of play will be two-twelve minute halves with
1-minute halftime – OR the game shall end when a team reaches a 10-goal differential. The game is over
when the time expires, irrespective of the flight of the ball or if an attack on the goal is in progress. Time
may only be extended for the taking of a penalty kick. The goal will count only if it’s across the goal line
before the whistle is blown. There will be no coin toss prior to the game. The Home team will Kick Off to
Start the match. The Away/Visitor team will determine which end of the field to defend first. Game length
may be adjusted to maintain the schedule or to compensate for bad weather. Games may be played
earlier or later to accommodate needed schedule changes. Teams switch ends at half time.
6. Offside Rules: There is no Offside in 5v5 Soccer.
7. Heading: With the exception of any sanctioned USYS or US Club events, Heading is allowed in ALL ages in
the 5v5 Soccer Tour. If unclear about a particular event, simply check with the onsite Tournament Director.
8. Slide Tackling: There is NO Slide Tackling by Field players in 5v5 Soccer. Field players may however slide to
save a ball from going out of bounds or to block or save a shot, however no contact may be made with an
opposing player at any time. In other words, sliding where no opponent is present is allowed. A slide
tackle infraction results in a Direct Free Kick. Inside the Goalkeeper arc becomes a penalty kick. A second
infraction (same player) will result in a Yellow Card, and a third infraction will result in a Red Card.
9. Direct Restarts: A Corner Kick and Kickoff are Direct Kicks. The kick-off may go in any direction.
10. Touchline (Sideline) Restarts: In place of throw-ins will be kick-ins OR a dribble in with the ball placed
stationary on the touchline. A player may not directly kick a ball into the goal from its stationary restart
position. A player may also dribble the ball into play and after the ball makes a full rotation may then be
kicked into the goal.
11. Penalty Kick: PKs will be taken from the top of the arch or 7 yards from the goal. Physical fouls will result
in direct free kicks, all others are indirect. Players on the defending team must remain a minimum of 5
yards from the kick.
12. Goal Kick: Any time a Goal Kick is required, the goalkeeper will execute a Goal Clearance (ball must leave
the Penalty Arc). The goalkeeper will start with the ball in their hands and may either (1) Throw the ball,
(2) Put the ball down and pass/kick, (3) put the ball down and dribble out of the Penalty Arc. Once the ball
has been put down, the ball is effectively “live”. The Goalkeeper has 4 seconds to execute the goal
clearance. Failure to execute the Goal Clearance within 4 seconds will result in an Indirect kick at the top
of the arc for the opposition. A goal may not be scored directly from a goal clearance. Once the ball is
OUTSIDE the Penalty Arc, a goal may be scored from anywhere on the field. The ball may not be punted
or drop-kicked.
13. Goalkeeping: During the run of play when the ball is in the hands of the goalkeeper, it may be thrown
anywhere or dropped and dribbled inside or outside the penalty area but cannot be drop-kicked or
punted. The ball must leave the goalkeeper’s penalty arc within four seconds or it’s an indirect free kick
from the top of the arc. A Goalkeeper may not Throw the ball directly into an opponent's goal. Players may
not initiate contact with the goalkeeper at any time while they are in the Penalty Arc. Infractions will result
in a yellow card. A goalkeeper outside of the Penalty Arc is to be treated as a field player.
14. Substitutions: Subs for either team may be made with the referees acknowledgement after any deadball,
including direct and indirect kicks. Repeated substitutions in an attempt to waste time may not be
approved by the referee and may result in cards.
15. Conduct: Coaches are to lead by example and are therefore responsible for the conduct of BOTH the
players and parents of their teams. The Referee, The Referee Assignor, Event/Facility Host and the 5v5
Soccer Tour Staff will not tolerate unruly behavior and reserve the right to remove any Coach, Player, or
Parent from the premises.
16. Cards: Cautions(Yellow Card) are accumulative throughout the tournament. A player receiving 2 Yellow
cards in a single match results in a Red Card and carry those sanctions. A player receiving 3 yellow cards in
a day, will result in them being ineligible for their next match. Once the 3 card suspension match is served,
the player may return if the team has more games that day. *Cards DO NOT However accumulate for
players that may be playing on multiple teams*
Ejection (Red card) players may not play in the remainder of the current game and the team’s next
game in this or any other 5v5 Soccer tournament. The team of a sent-off player may however substitute
for the sent-off player. Players sent off in two games in one tournament will be ejected from the
tournament.
17. Schedules: 5v5 Soccer Tour utilizes Round Robin formatting as often as possible in 1 day events. There is
NO overtime in pool play or Round Robin play.
18. Scoring: In Pool Play or Round Robin Formatting, 3 points for a win; 1 point for a tie and 0 points for a loss.
19. Tiebreakers: To determine pool play advancement OR Round Robin Final Results ties will be broken by:
1) Head to head result between tied teams, 2) Goal difference in pool play, 3) Fewest goals against in
pool play, 4) Most goals scored in pool play, 5) Team shootout (5 players).
20. Playoff Game Tiebreakers: Tied Finals or Semifinals will, after a one-minute break, go directly to a
3-minute golden goal period. If the score is still tied at the end of this period, the winner will be decided
by a shootout with the 5 players on the field at the end of the golden goal period. There will be NO
OVERTIME, GOLDEN GOAL, OR SHOOTOUT in Pool Play or Round Robin games.
21. Forfeits: In the unlikely and or unfortunate event of a forfeit, the score will be reflected as 10-0.
22. Protests: The 5v5 Soccer Tour does not allow any protests. Officials’ decisions are to be respected
regarding the interpretation of facts, judgements or rules within the game. In the event of a
misinterpretation of a rule, the onsite Tournament Director will have Final Say.
23. Have a Blast!

miami sc

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